Archive for the ‘events’ Category

Building game technology takes time, and early implementations are likely too simple for adult gamers who crave depth.  While we eagerly await the next big thing in tech-augmented ARG, kids are already getting to play with some of the best tech on the market for expanding gameplay into the real world. Today, I look at [...]

ARGFest-o-Con is still rattling around in my brain cavity, and I am still experiencing the aftereffects, both real and imagined. I have been busily showing off my swag to every person who comes within ten feet for the last month; at this point I think I might be getting a little obnoxious about it. [...]


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