Having watched Christy Dena’s excellent presentation yesterday (see the embedded video below), it motivated me publish the attempts I’ve been making to document transmedia storytelling.
The presentation identifies some key requirements for transmedia documentation:
Christy also references music notation and says that it would be nice to present a transmedia project in this way so that someone could see the beauty of it at a glance.
I’ve been looking at this approach myself and I’m not the first. I knew that Mike Figgis (who is a composer as well as a director) when working on Timecode used a kind of music notation to present and explain his ideas for four stories would be told simultaneously in real-time. And in fact I was delighted to see that he’s put his notes online!
So here’s my proposed solution. The breakthrough that came while watching Chrisy’s presentation was to separate the actual story narrative from the experience of it. Hence at the highest level we have two timelines: one for story and one for the experience
Taking this idea further, it’s possible to break the media into separate timelines so that it’s possible to see which media is being used where.
Hence, at a very high level, it’s possible to see in the example above that the audience first encounters the story through an online game which actually reveals the end of the narrative. During the game it looks like there are several mobile media used and some internet video.
At a glance this does meet many of the documentation criteria although it doesn’t reveal the detail of course or say how the media is traversed.
Experiencing the Media
I took the approach that progression of the experience (and hence unlocking or revealing of media that tells another piece of the story) is via two controls:
Hence, each stage or “state” of the experience is represented by a media asset that is unlocked by a trigger and made available to the audience participant if he/she meets the dependencies (age, location, time, network etc.).
Example triggers and dependencies might be:
Each media asset that’s unlocked must be described in terms of:
So now, at a high level, and without lots of messy lines criss-crossing an A3 sheet of paper, it’s possible to present very clearly each media asset and it’s relationships:
Of course additional documentation is needed for each asset but at least there’s now a simple overview.
This is still a work in progress and I’ll develop it further but I’d be interested to hear thoughts from others or find other approaches.
Recent Comments