I’m very grateful to the producers of Vauxhall Crossed for allowing me to publish the work I did at the end of last year and to be able to show where we are now.
Let me say at the outset that I do appreciate that in an ideal world of transmedia storytelling, no media is of lesser importance than the other. However, right now I’m working with people who have an existing property – usually a movie script – and want to make that their priority. Hence you’ll often find me referring to comic books and games as though they’re subservient to the feature film. I know that they needn’t be but that’s the situation I’m dealing with most often.
Purpose
The purpose of this blog posting is to show how I’ve been using transmedia for audience building and to welcome comments from others who can suggest points for improvement. You might also like to check-out what’s been implemented and give it a whirl!
I’ve also mentioned a few cool sites that you might use to implement your own projects.
Digging for Oil
The diagram below illustrates my usual analogy for growing a fan base. The principle is that you have to start by reaching out to people who are most receptive to your idea. Others might say to go fishing where the fish are.

The oil analogy is a good one because the early stages are quite tough. It takes a concerted effort to get that initial traction. It’s a bit like developing your feature film: it feels like an uphill struggle in the beginning – you’re trying to get either finance or cast to fall into line when they’re both dependent on each other. But then when finally someone gives you a break everything starts to fall into place and all the barriers start to melt away.
So it is with audience building, it takes time and hard work to get those early followers but once you do the project starts to get traction and everything gets easier little by little.
Background
Vauxhall Crossed is a family, action-adventure feature film about an MI6 agent called Daisy Scarlett (think female James Bond).
If you pop over to my site at http://zenfilms.typepad.com you’ll find the full report that was presented to the producers. It describes the state of play as of December 2009 and details my advice.
What I’d like to focus on here is the transmedia extension I suggested and then later implemented.
Implementation
Working from the Vauxhall Crossed script, I proposed the idea of establishing a fake Chinese take-away (take-out restaurant) and using this as an “unofficial” or rather secret home of Daisy Scarlett fans. Given that our target audience is fans of spy movies I thought the opportunity to become involved in some subterfuge would appeal to them. It also creates audience “insiders” and “outsiders” which would reward early adopters and strengthen the bond among the most enthusiastic fans.
I reasoned that the audience would fall into three camps:
I also wanted to allow the hardcore spy enthusiasts to directly contribute to the experience. This would be fun for them and alleviate some of the work from the producers.
Hence there will effectively be two-types of game. The first is based on the premise is that it’s fun to trick your friends. In this case, it’s fun to trick them into believing that this is the best Chinese food ever and they really must place an order. Of course, the food never arrives.
The second game will be more involved and based on a stronger role-play of pretending to be a spy. This has yet to worked through fully because it’s more demanding on the producers’ resources.
The diagram below shows a four-tier website trail:

Facebook is also important because that’s where everyone’s friends are: It’s easy to upload reviews, video and photos and of course everything is visible to your social network.
A Twitter channel is used to convey game updates, missions and clues to members.
Both Facebook and Twitter are explained further in the report at my site.
The Story So Far
At the time of writing the basic building blocks are in place so it’s easy to see how the concept should work.
I implemented the restaurant using www.moonfruit.com because it’s very quick and easy, it’s free and allows members-only pages. It’s especially cool because it’s possible to use Facebook Connect. The screenshot below shows the website but I encourage you to check it out at http://wingtip.moonfruit.com

You’ll notice that there are five tabs on the website. If you become a member then a sixth tab becomes visible, marked “Confidential”! The image below shows the message you receive.

And finally, this last image shows the Ning hardcore members page.

At this time there’s no mention of the Vauxhall Crossed movie but we hope to add that at a later date.
I should also mention that to manage all the Twitter streams, we’re using HootSuite – a great application that allows us to track spy news, see who’s into James Bond and Jason Bourne etc. as well as message and retweet information we think might be interesting to our audience. In this way we hope that the movie communications form a valuable, useful part of the target audience conversation: we’re not constantly tweeting about how the movie is progressing (which would be tantamount to spam).
Next Steps
The most difficult next step will be trying to get traction among the potential fan base. Without encouragement I suspect that the sites will stay dormant – a potentially good idea drowned in a sea of web sites. It might also be likely that we’ll need to better structure the fun so that there’s a clearer link between participation and reward. Right now the reward is just “fun” but it’s likely that we’ll have to offer some kind of prize which would mean determining the basis for measuring and awarding the prize.
We also need to make available for download the restaurant graphics so that members can download, print locally and use to fake the take-out boxes. Right now we only have the menu available for download.
For further details, please check out the full report and please do leave questions and comments below.
When there are too many platforms competing with each other content will become king.
Right now entertainment has been devalued when you can rent a new film or TV show for 99 cents at a Red Box kiosk at 19,000 different locations, can download unlimited films through Netflix, and a rent/buy a film through iTtunes. I didn’t forget about Amazon’s unBox that is connected through TiVo, Vudu, Real.com, Hulu.com, Cinemanow.com, Youtube.com, and a plethora of different ways to consume content. At a certain point all these different companies’ services will be offering relatively similar services at distributing content to your phone/TV/computer.
Then there will become an arms race for these companies acquire exclusive content to have a competitive advantage against the countless rivals in this space-to attract new customers and keep them. Also, when we get out of this recession advertising revenue will grow dramatically to further increase the demand for high quality content. Small to mid sized distributors who just focused on DVDs will go out business; these platforms will now be at the film festival having bidding wars for the best projects. This source of revenue will drive the production of new movies.
A battle for exclusive content will also apply to digital book readers, since there are plenty of different devices on the market.
Now that Google Wave has been out for a while, have you joined up? Is it living up to all your expectations, plus some? Or is it just something that you slobbered over because invitations were rare, but now you just keep forgetting to check in because you can’t figure out what to do with it?
To be honest, I’m in the latter group, but have been making a concerted effort to suss out the service and figure out what it’s good for. Recently there was an article on Ars Technica about people who are using Wave to play role-playing games and that, my friends, is something that’s totally feasible.
Ever since Online was invented, there have been gamers taking advantage of it to play RPGs with geographically-dispersed groups, from BBS door games in the mid 80s and the rise of MUDs in the 90s to dedicated IRC channels for the purpose. But what’s lacking in these various media is a sense of organization – they can be very good for living in the now, but trying to go back and make sense of what happened in the past can be quite a task. Wave’s automatic threading is excellent for that, providing both instant communication as well as ways to format it and keep it sane and pretty. Not only that, but new players can look back on what’s already happened and catch up easily just by reading the existing Wave, something that’s impossible to do in a MUD or IRC.
Of course this is a new technology and has drawbacks – the article mentions a lack of moderation capabilities and dice rolling widgets, to name two – but it certainly seems like the potential is there and has gamers quite excited for the future.
Have you tried Wave and put it to good use? Still trying to score an invitation? Drop a line in the comments and let us know.
Deck the hall with boughs of holly! Tis the season to redefine storytelling as it evolves through collisions with new forms of media! Fa la la la la la la la la! Oh dang…that isn’t catchy at all.
Here are some particularly culture hackerly gifts, old and new, hand picked by the culture hacker elf. (Yes, they call me that because I’m short. Thanks a lot, guys.)

Missing: Since January and Evidence: The Last Ritual
Dreamcatcher Interactive, $19.99 and $29.99
These two games are actually on my Christmas list this year, because in spite of a ringing endorsement from Penny Arcade, I never got around to playing them. Released in 2004 and 2006, respectively, these games come as close as you can get to being an Alternate Reality Game in a box. Characters contact you through e-mail and solicit your help to catch a serial killer. (I haven’t played yet, but I hear serial killers have email, too! Eep!)
Uplink
Introversion Software, £10.00 – £5.00
When talking to friends about Rushkoff’s Exoriare ARG, I made plenty of mention of how much it reminds me of Uplink, only to find very few people have played this cyberpunk indie classic. If you love feeling 1337 and jamming out to fantastic electronic music, this is a must-play.
The Hidden Park
James Kane, $7.99
Granted, Bulpadok’s geocaching/augmented reality mashup game isn’t everywhere…yet. But if you have an iPhone and live near one of these parks, the game should not be missed. Unfortunately, there’s no way to gift a single iPhone app, so I suggest wrapping an iTunes gift card in a printout of one of these sweet wallpapers.

Cathy’s Book, Cathy’s Ring and Cathy’s Key
by Sean Stewart and Jordan Weisman, $17.95
Cathy’s Book has been listed in the ARGNet gift guide, and covered by just about every extended storytelling outlet in existence, but if you haven’t actually read it, or it’s sequels, then you’re missing something special. These three young adult novels, written by veterans of 42 Entertainment, follow the amateur sleuthing and increasingly preposterous intrigues of one Cathy Vickers – a girl who has a habit of meticulously compiling all the evidence on a case, and then leaving her entire notebook, full of notes, mementos and personal phone numbers, behind in book stores.
Personal Effects: Dark Art
by J.C. Hutchins and Jordan Weisman, $24.95
Personal Effects is the adult fiction answer to the overwhelmingly teenage setting of Cathy’s Book. Set in a mental asylum improbably buried beneath New York, Dark Art takes a much darker and more sinister tone and has been known to deeply creep even seasoned CF players out.
Masquerade
by Kit Williams, $8.99 – $230, depending on condition
The original armchair adventure, and arguably the origin of interactive publishing. Masquerade contained a puzzle distributed through 15 paintings, intended to lead the solver to a buried cache containing a jeweled gold hare. Though the contest was hijacked by a small group of people close to the author, leaving the treasure hunt mired in scandal and the treasure gone, the book still presents a challenge, and is a valuable piece of history for puzzle lovers. (For a Williams book that presents an even bigger challenge – both to solve, and to find a copy of, see Untitled, a.k.a. “The Bee Book”)
Fandango – The Key to the Wind
by Pel and Jeff Stockwell, $22.50
Fandango takes many of its cues from Masquerade, down to the book’s plot, but it’s treasure, hidden in 2007, has yet to be found. Some reviewers describe the hunt as “impossible,” but there is still a community devoted to the solve at Tweleve.org.

This is Not a Game
by Dave Szulborski, $24.99
Used as a go-to instructional text, and credited as the inspiration for this year’s viral video comedy Must Love Robots, this is the biggest and most in-depth guide to Alternate Reality Gaming as an art form, and as a business model.
How to Cheat at Everything
by Simon Lovell, $18.95
In the transmedia world, we try our best to keep a wall between enabling the audience’s own escapist tendencies and out-and-out deception; but sometimes the best way to do that, is to cheat anyway. This book will exercise your cheating muscles, as well as inspire ways to interact with your audience – because cheats are good at that, too.
So Yesterday
by Scott Westerfeld, $8.99
Any book that begins, “Can I take a picture of your shoe?” is bound to be interesting, right? So Yesterday is a kabuki battle between big media and culture jamming, as told through the eyes of the teenage son of an epidemiologist. A great introduction to the interplay between media and culture for teens and up.
House of Leaves
by Mark Z. Danielewski, $19.95
Often referred to as “an ARG in a book” even though it lacks interaction, House of Leaves is a classic of dead-tree chaotic fiction, full of realities within realities that will leave your head spinning.
The Big Book of Hoaxes
by Carl Sifakis
If Lovell will teach you how to cheat, Sifakis, with the help of 75 other award winning comic artists, will teach you how to lie. With stories as diverse as the pranks of Joey Skaggs, the plan to saw Manhattan in half, and the hoax of Hitler’s diary, this will acquaint you with some of the greatest hoaxsters of the modern era and their methods.
The Complete Sherlock Holmes
by Sir Arthur Conan Doyle, $6.95 – $39.99
With the upcoming movie and its ongoing two-person CF campaign, Holmes is about to be the order of the day. Doyle’s stories represent the origin of the modern mystery genre, and good reading to boot. There are many editions out there, which vary in price, age, and fancy-pantsedness.

Handheld GPS
Garmin, Magellan, Pioneer, and others, $69 – $499
Whether you’re seeking out a piece of a larger puzzle, or just plain geocaching, a good GPS is essential for the well-equipped alternate reality explorer. While I use the GPS on my phone for these kind of things, and thus can’t give a top recommendation, this page looks like the place to start your search. Remember: If you can’t search by coordinates, it’s not worth it.
Smartphone
$99 – $599
Of course, a good smartphone obviates the need for a GPS completely. There are robust GPS-enabled applications on the iPhone, Palm, Windows OS and Android, but there are also applications like Layar, Scanlife, Shazam, and the newly-revealed Google Goggles that take your phone one step closer to the corneally-implanted HUDs we all dream about having someday. As these technologies spread, new types of storytelling are bound to emerge that take advantage of them.

Radio Nonchalance Broadcast Transcript
Elsewhere Public Works Agency, $6.99
The “transcript” of Nonchalance’s localized radio broadcast that can be heard at Dolores Park in San Francisco as part of the Jejune Institute’s urban adventure, is actually a beautifully illustrated map of the story world, with puzzle elements woven into the design. The map can be purchased here by typing “&_support”. (They also have CDs of vintage cult recordings, and stylish t-shirts.)
InactiveWare
Awkward Hug, $16.99 – $17.99
The clever t-shirt company started by the main characters in Must Love Robots is still around, which means you can still get a Mac and Cheese shirt. What were you waiting for? All proceeds go to One Laptop Per Child.

A Day in the Elsewhere, An Evening at Alcatraz
The Jejune Institute and Alcatraz, $34.10
I’m not the only transmedia fan planning a trip to San Francisco just to visit The Jejune Institute. Spend a day traversing a bizarre and rich game world interwoven with the streets of the city. Top the day off with the Alcatraz Island Night Tour, which Nick Braccia reviewed for CH as “informative and, at night, quite scary.”
A Part in a Zombie Movie
you and your friends, free (ish)
Lost Zombies is a community-generated zombie mockumentary that’s being put together online as we speak. Film a short with your lucky loved one as the star (breather or shambler – their choice) and add it to the mix.
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